COURSE
Gaming-AR-VR Prime
Gaming-AR-VR Prime program is the comprehensive program that focus on design and immersive media combined. Students will learn Game art and design for Mobile and Video games and Augmented reality and Virtual reality. Students will experience the blend of industry-standard practices and artistic methods with technological advancement of Metaverse.
Students will acquire skills to expand their career options in a variety of gaming segments. Expand their options for career opportunities.
Advantages Of Gaming Industry In India
- World's Largest Youth Population
- World's Second Largest Internet Population
- Availability Of Creative Talent
- Huge Skills Base Across IT, Testing And Arts
- World-class Infrastructure And Advanced Technology
- Presence Of Big Development Centres Like Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Etc.
Modules | Tools |
---|---|
Game Production & Design Documents | - |
- | |
Visual Development for Games | - |
Game Art using Photoshop | Adobe Photoshop CC |
Vector Illustrations for Games | Adobe Illustrator CC |
Animate for Game Art | Adobe Animate CC |
UI/UX Design for Games | Adobe Photoshop CC |
Modules | Tools |
---|---|
Mobile Game Pipeline | - |
Mobile Game Pipeline | - |
Game Art for Mobile | Adobe Photoshop CC |
Introduction to 3D - Blender | Blender 3.0 |
Game Level Design | Blender 3.0 |
Essentials of Unity | Unity |
Mobile Gaming Portfolio (Mobile Game (2D/3D)) | Unity/Blender/Photoshop |
Game Art for Mobile | Adobe Photoshop CC |
Introduction to 3D - Blender | Blender 3.0 |
Game Level Design | Blender 3.0 |
Essentials of Unity | Unity 2024 |
Mobile Gaming Portfolio (Mobile Game (2D/3D)) | Unity/Blender/Photoshop |
Modules | Tools |
---|---|
PC/Console Game Pipeline & Architecture | - |
Game Art for Video Games | Adobe Photoshop CC 2021 |
Maya Modeling for 3D Objects | MAYA |
Maya Texturing for 3D Objects | MAYA |
Maya Lighting and Rendering for 3D Objects | MAYA |
Rendering with Renderer | Arnold Renderer 4.2 for Maya |
Maya Rigging for 3D Objects | MAYA |
Maya Animation | MAYA |
Game Assets Pipeline and Level Design | Maya latest |
Character Sculpting with Zbrush | ZBrush |
PBR Workflow (Substance & Quixel) | Substance Painter & Quixel |
Game Essentials with Unreal | Unreal |
PC Game Portfolio (Prototype of Interactive Level Design) Maya | Substance Painter, Quixel Unreal1 |