Video Games Professional


Video Games Professional

In this course students will learn concepts and approaches involved in creating successful designs that can be applied to video games. It will start with understanding the basics and foundation concepts of Game Art & Design including Creating art, illustrations, animation and UI design.

Further students will learn the advance techniques involved in Video games through modeling, rigging and animating 3D-modeled characters for use in video games with the help of tools like Maya, ZBrush, Substance Painter and Unreal Engine.

Advantages Of Gaming Industry In India

  • World's Largest Youth Population
  • World's Second Largest Internet Population
  • Availability Of Creative Talent
  • Huge Skills Base Across IT, Testing And Arts
  • World-class Infrastructure And Advanced Technology
  • Presence Of Big Development Centres Like Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Etc.
Modules Tools
Game Production & Design Documents -
Game Art Fundamental -
Visual Development for Games -
Game Art using Photoshop Adobe Photoshop CC 2021
Vector Illustrations for Games Adobe Illustrator CC 2021
Animate for Game Art Adobe Animate CC 2020/2021
UI/UX Design for Games Adobe Photoshop CC 2021
Modules Tools
PC/Console Game Pipeline & Architecture -
GamesArt for Video Games Adobe Photoshop CC
Maya Modeling for 3D Objects MAYA
Maya Texturing for 3D Objects MAYA
Maya Lighting and Rendering for 3D Objects MAYA
Rendering with Renderer Arnold Renderer 4.2 for Maya
Maya Rigging for 3D Objects MAYA
Maya Animation MAYA
Game Assets Pipeline and Level Design Maya latest
Character Sculpting with Zbrush ZBrush
PBR Workflow (Substance & Quixel) Substance Painter & Quixel
Game Essentials with Unreal Unreal
PC Game Portfolio (Prototype of Interactive Level Design) Maya, Substance Painter, Quixel, Unreal
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