COURSE
Video Games Professional
In this course students will learn concepts and approaches involved in creating successful designs that can be applied to video games. It will start with understanding the basics and foundation concepts of Game Art & Design including Creating art, illustrations, animation and UI design.
Further students will learn the advance techniques involved in Video games through modeling, rigging and animating 3D-modeled characters for use in video games with the help of tools like Maya, ZBrush, Substance Painter and Unreal Engine.
Advantages Of Gaming Industry In India
- World's Largest Youth Population
- World's Second Largest Internet Population
- Availability Of Creative Talent
- Huge Skills Base Across IT, Testing And Arts
- World-class Infrastructure And Advanced Technology
- Presence Of Big Development Centres Like Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Etc.
Modules | Tools |
---|---|
Game Production & Design Documents | - |
Game Art Fundamental | - |
Visual Development for Games | - |
Game Art using Photoshop | Adobe Photoshop CC |
Vector Illustrations for Games | Adobe Illustrator CC |
Animate for Game Art | Adobe Animate CC |
UI/UX Design for Games | Adobe Photoshop CC |
Modules | Tools |
---|---|
PC/Console Game Pipeline & Architecture | - |
GamesArt for Video Games | Adobe Photoshop CC |
Maya Modeling for 3D Objects | MAYA |
Maya Texturing for 3D Objects | MAYA |
Maya Lighting and Rendering for 3D Objects | MAYA |
Rendering with Renderer | Arnold Renderer 4.2 for Maya |
Maya Rigging for 3D Objects | MAYA |
Maya Animation | MAYA |
Game Assets Pipeline and Level Design | Maya latest |
Character Sculpting with Zbrush | ZBrush |
PBR Workflow (Substance & Quixel) | Substance Painter & Quixel |
Game Essentials with Unreal | Unreal |
PC Game Portfolio (Prototype of Interactive Level Design) | Maya, Substance Painter, Quixel, Unreal |